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Star wars rpg saga edition the unknown regions pdf to jpg
Star wars rpg saga edition the unknown regions pdf to jpg










star wars rpg saga edition the unknown regions pdf to jpg

I was also thinking that at least one group of survivors might have set up some traps that the PCs will either fall into themselves or be able to use on the zombies as intended. I can have several set pieces involving areas with no gravity/life support, areas with highly flammable/explosive materials (like an engineering room) and such.

star wars rpg saga edition the unknown regions pdf to jpg

I need narrow corridors, blind corners, ducts that the headcrabs can drop out of, and so on. The thing is: two of them have darkvision, and the rest have low-light vision, so darkness isn't really going to help.

star wars rpg saga edition the unknown regions pdf to jpg

I want some psychology I can use to freak my players out as well as their PCs.

STAR WARS RPG SAGA EDITION THE UNKNOWN REGIONS PDF TO JPG HOW TO

What I want is some ideas on how to make a Star Wars game creepy and spooky. I'm not so much looking for horror-themed game mechanics. A bunch of zombies and headhumpers isn't going to be enough to freak them out. However, my players are all in their 30s and 40s and, as such, are rather jaded when it comes to this sort of thing. There will be some survivors on the station, including a friend of the PCs whom they will have to find and rescue. What I thought I'd do is send the PCs to a now-derelict space station overrun by Half-Life 2-inspired headcrabs and zombies (including the zombine from the HL2 episodes). And since we just finished one adventure last session, I thought I'd go off on a Halloween-themed tangent before starting the next one. which happens to be two days before Halloween. I run a fortnightly Star Wars Saga Edition game, and as it happens, it's my turn to run my game this coming Friday.












Star wars rpg saga edition the unknown regions pdf to jpg